XR Hypermedia Federation

Digital commons for XR hypermedia 🥽

We connect, and help fund open XR ecosystems 🥦
We support public local-first AR/VR/MR highways , seamlessly connected XR experiences: public XR hypermedia. without obstacles 🈚 like identitystores, appstores, rent-seeking, blockchain-minting etc
We encourage XR translator-development to view existing ecosystems like the 2D web, or file-collections within AR/VR-headsets via open protocols 🔌 : RSS, HTML, JML, Fediverse's ActivityPub and URI's using XR Fragments e.g.
Our mission
to promote the exchange of electronic spatial experiences and all that is related or beneficial to that purpose
100% piggybacks NLnet and follows the 'digital for good'-values of Europe values: European Digital Rights and Principles to promote feelgood XR experiences for everybody.
, US (DFI), and Canada (DC), narrowed down to OpenSource XR experiences via link traversal.

Why people want it

The metaverse hype has shown: people prefer using existing 2D ecosystems.
Hence, we promote projecting those as virtual worlds.
In particular, the Fediverse , a fleet of ad-free federated platforms, as backoffice for virtual XR hypermedia experiences.
Federated experiences allow anybody to extend existing open-source foundations and shared data foundations to accelerate XR innovation , by allowing them to "remix" and expand the world .
Byebye constantly reinventing the wheel / walled gardens.
Hello post-scarcity technology.

"XR hypermedia enables cost-efficient spatial education for societies, and speeds up innovation by hyperlinking XR experiences."

Leon van Kammen / Founder, Strategy Director / @lvk@mastodon.online


XR Digital Commons:  




Timeline

Supporter of Open XR Hypermedia stacks


"(Even after 12 years) I still think Janus had the most right ideas"
Jin / FOSS VR/AR digital artist and advocate

Funding FAQ

Q: Are we talking VC-money?
A: Think microgrants / no-cure-no-pay funding of digital commons, think cosmolocalism.
Q: Is it easy to get (my game) funded (made with Unity/Unreal)?
A: Indirectly funding/promoting proprietary engines with public money is tough (public money public code).

Q: Which Open XR engines are preferred?
A: Preferred are Fully Opensource XR Browserengines like: Or roll your own XR hypermedia browser (via XR Fragments e.g.): ♥️ = janusweb has the highest local-first XR hypermedia-support, see translators, polyglot and addressibility and runs on desktop/phone/headset all-at-once.
Contact us in case you've got questions

Q: Regarding hyperlinking, is linking to a webpage enough?
A: Most games or WebXR-sites are shallow-linked disjointed XR experiences via appstores (not hypermedia), basically:
"We don't want customers to leave our premise"
A much more interesting is seamless XR hypermedia surfing: by interlinking 3D files immersively via (XR Fragment) URLs or JanusWeb.
See the difference below:

Rule of thumb: if the XR content can be selfhosted by users separately from the XR viewer, you're on the right track.

Q: How important is security?
A: It depends, The value of a digital common lies in its liquidity. If you wrap public-domain content in restrictive security layers (like heavy DRM or complex access controls), you destroy the "common" aspect. Since the content is meant to be seen and shared, there is no "secret" to protect. Attempts to ensure it isn't maliciously altered are saluted.
Q: Crypto?
A: Not really, regarding payments the issues currently are: price volatility and regulatory/AML compliance hurdles. Privacy mechanisms like TALER can be discussed though.
Minting virtual parcels via crypto-transactions: unfortunately this does not qualify as 'local-first', and (un)intentionally enables rentseeking and first-mover-advantage.